And there isn't even impetus to become stronger because, again, t6 is max and there are no GRs. The builds are lame, slow, and not at all fun compared to modern stuff. You can slap together just about anything and manage in t6. There's no sense of progression and there's not even adequate room for it. The 360 version doesn't have the cube, doesn't have GRs, doesn't have difficulties over T6, doesn't have seasons, etc. All of these systems working together gives the game a richness of depth that you simply didn't have in the dark ages of the game's early life. Plus a ton of much weaker progression systems that, while still subject to RNG, at least let you focus in on your goal: cube upgrades, reforging, primal crafting, Kadala gambling, etc. Modern D3 has A TON of wonderful progression systems that do not depend on RNG: paragons, augments, legendary gem grinding, Haedrig's Gift, and so on. Something similar is happening in the evolution of Diablo from its origins to D3's pinnacle. They couldn't have tons of maps and characters and concepts, so they just made the games get increasingly difficult. For everyone else, it's very clear that those old games were substituting difficulty for content as a workaround for hardware limitations. These people would've been happier playing Frogger and Pac-Man in the 1980s than modern games. There is a class of gamers that are more concerned with difficulty than progression or depth. So just for posterity, please allow me to put forward an alternate take: D3 has strictly improved over time. Yeah, I don't agree with anything anyone in this thread is saying. All in all, for all of you looking to relive at least a part of the nostalgia, or heck, just playing the Diablo 3 campaign in meaningful way, I recommend this to you! :D Better? Monsters pose a real threat and do damage to you, you care about the loot because, surprise, it actually makes you more powerful! Every class has a dodge option! Combat feels more engaging since you are not steamrolling everything. I did just that.Īnd though I am aware it's different from the real vanilly, because I think console has it's loot drops modified, it' still feels. So, the closest thing to vanilla you can get is downloading Xenia (XBOX 360 emulator) on your PC and Diablo 3 XBOX 360 ISO and running it like that. Cracked server emulator you can find on github is emulator for RoS, not for vanilla, though I think it could be modified to fit if somebody wanted to do it. Diablo 3 Reflection private server claims it's vanilla experience, but it was upgraded to RoS and is modified version of that. Early attempts at cracking the game failed as nobody wanted to work on server emulator at that time, so that fails, even though that would be the most accurate experience. So I started dreaming about a way to experience that vanilla version. By no means perfect version plagued with obnoxious loot drop rates and difficulty spikes, I soon realized that even in it's flawed state it was a better game than Diablo 3 nowadays with loot 2.0. I soon learned that vanilla Diablo 3 was a very different game. From the game's design it was clear as day replaying the game's story was main way to experience the game, so grinding achievements felt very weird and I had to use the wiki to find a lot of them at all. It always felt too simple for me and the moment I turned off that "mindless grind" mentality, I lost all interest for the game. At first I had a good time with the game, but once I came to the endgame, I quickly lost interest and then returned to the game here and there. So, when I finally got my hands on D3, it was already a few years after the expansion dropped.
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